by Braden Woodward | Aug 20, 2021 | Community Management, Game Community Management, Resources
Building a Discord Server for your Gaming Community is incredibly cost-effective, fun, and easy. We’ll explain why you should choose Discord for obtaining actionable feedback from your players during your Prelaunch (Alpha/Beta/Closed) Game. The era of Facebook Pages,...
by Braden Woodward | Jul 28, 2021 | Community Management, Game Community Management, Research, Resources
Creating a website for Gaming-related content can be a daunting task. There are many factors to consider including costs, functionality, and ease of use. When a service like Fandom Wiki exists, it’s hard to ignore some of the benefits they offer. These include free...
by Braden Woodward | Jul 14, 2021 | Community Management, Game Community Management, News, Resources
Our previous articles, “What is a Superuser?” and “Why Should You Acquire Superusers?” helped define who Superusers are and why they’re essential to your game’s success and nurturing the Gaming Community’s overall health and happiness. Our final part of the Superuser...
by Braden Woodward | Jun 25, 2021 | Community Management, Game Community Management, Research, Resources
Our first article, “What is a Superuser?,” helped define these amazing members of the Gaming Community. Ninjas, VIPs, Socializers, Leaders, and Content Creators all help to create a healthy, growing, engaging, and nurturing gaming community. And while they will...
by Braden Woodward | Jun 10, 2021 | Community Management, Game Community Management, News
Definition: Superuser [su·per – us·er] /so͞opər – ˈyo͞ozər/ An individual (or group of individuals, Superuser(s)) provides value to a large group of people or communities.An incredibly skilled individual at a specific task provides insight and knowledge to...
by Chad Kihm (CEO) | May 25, 2021 | Community Management, Game Community Management
In this article, I’m going to highlight some of the community’s challenges when giving feedback and some of the developer’s challenges when receiving feedback. My background is from the player perspective and I’ve never worked at a development studio. I am an...